Chimeric Fire

Archive for October, 2007

Googled my name

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One of the main reasons why I got myself a website ages and ages… ago was so that my old friends could find me. This mostly required that my web site was ranked very well for my name Nathaniel Summers. Lucky for me, Nathaniel is not a very common name. In fact, only one person shares the name Nathaniel Summers with me, the X-Men Character Cable. Which is totally awesome because I’m a big X-Men fan (I’ve considered naming one of my children Scott… which is the name of cyclopes for those of you who are not fans). In any case, a quick search for my name returns some nice results. The first is a wikipedia page for the X-Men character. The second is either my elfwood gallery or a link to some random Youtube video. The third is usually this website and my Zaadz profile/quotes pages usually show up after that. In any case, Should an old friend attempt to find me by randomly searching for my name, they can’t miss… since about 50% of the links of the first page are for me. That’s not too shabby. Especially considering that the search results in over 1,360,000 results. I just wanted to share that. It’s not really a very big deal, but I do get a kick out of it.

Type to you later,
~Nathaniel

Wednesday October 10th, 2007 in Blog | No Comments »

Sine: Collective Minds

Sine: Collective Minds

I had a very wild dream this morning. It could very well turn into an interesting book/movie/TV series/game. In the dream a group of people started trying to develop a new and unique operating system for computers. However, they began work with incorporating technology and the human consciousness. The first thing they realized was that if they got people to unify their thoughts that they could communicate telepathically. Eventually they discovered that getting enough minds to work in unison gave the group the ability to use certain psychic/metaphysical abilities. In order to facilitate the unison of minds, they developed a chip that could easily be installed in the back of the neck. This chip allowed the person to “connect” with everyone else who wore the chip. Essentially this produced one collective mind, or rather used everyone in the “network” as a node in a biological super computer… which resembled one mind. This made them all super smart and by directing their thoughts on one purpose, they could use abilities like pyrokinesis, telekinesis, etc… The name of the chip was the Sine (Not sure why… I think it had something to do with the signal it transmitted). There was also a biological agent that they had to infect a person with in order for the chip to work properly. Some where resistant or immune to the virus that made up this agent, these people formed the resistance against the Sine.

The Sine didn’t care about anything but making the connection stronger and increasing their power. They only ate to sustain themselves but skipped “civilized” steps such as slaughtering and cooking their meat. They did have certain nodes who worked solely improving current or creating new technology but for the most part, the rest of the Sine spent their time trying to expand “The wave” by “recruiting” more nodes. If you where resistant to the agent they could still enslave your mind but you couldn’t think for yourself and thusly couldn’t actually act as a decent node. These people where used for hard labor. Individuals who the Sine found to be completely immune to the agent where killed on the spot. Imagine a world where technology has gotten to the point to where people ignore all things civilized and essentially become beasts and machines. There is no love, only power. The entire world was rather post-apocalyptic in appearance except for the few automated Sine cities. They used robots and the enslaved to maintain them. Read the rest of this entry »

Wednesday October 10th, 2007 in Blog, Dream Journal | 3 Comments »

Air: A Geo Tale

Here’s a little narrative animatic I did a while back. I just figured out how to show video from youtube on this thing so I figured I would give it a shot. The events in the video are based on a true story. Of course, it has been modified to fit my sense of humor.

You need to a flashplayer enabled browser to view this YouTube video

On a side note, this little car is awesome! I paid $685 tax/title/everything. The air conditioning still doesn’t work quite right but I get by. It has ghosts in the electrical system and a few other minor quirks… but I can live with it. Especially considering the benifits:

  1. The car is mine, I own it, I do not make payments on it. Owning your own car is pretty awesome.
  2. The crazy little thing gets 58 MILES TO THE GALLON! Yeah, that’s right, I made it from Lubbock Tx to Tuscon AZ on one tank of gas (8 gallons). Not even the hybrids can beat that… and certainly not for $685! The downside is that it gets no horse power from it’s three banger engine. Oh well, it gets me to work anyway.

I love that car. My wife hates it though… after I moved and she had to spend almost a whole 24 hours in that tin death trap. She was even reluctant to take the reference photos for “AIR” because of the trauma of that trip.

Well, I hope everyone else’s car works at least as good as mine. Just be glad if you’ve got good air.
Type to you later,
~Nathaniel

Tuesday October 2nd, 2007 in Artwork, Video | No Comments »

More fun games, not pretty games

I’ve been noticing an amazing trend in games over the years. As technology advances, we are better able to create more and more realistic games. Graphically games are becoming more and more advanced with high resolution textures and models, great animation and extensive storyline. One would think that this would mean better games right? Wrong! In my opinion, games are starting to lose their “fun” qualities and take on more “entertaining” qualities. Essentially, game developers seem to be forgetting the most important thing about games: They’re games! I’m just tired of being tricked into buying interactive movies when I want to play a game. The biggest letdown I’ve had over the past few years was the Max Payne series, they where FAR too linear. The game played very straight forward as the story unfolded. Now, the game was great, the gameplay was fun… but the ridged structure of it just felt like I was being forced into things instead of making choices.

Personally, I think that many game development companies are too focused on how a game looks and not focused enough on how the game plays. As games become better and better looking, they seem to lend less to the realm of game play. Almost as if the player is forced to sit and watch the artists show off their work instead of playing a game.

I used to program games on my TI-83+ graphing calculator. These where ugly games, written in a very limited programming language. But I made them fun. Why? Because if they weren’t fun, no one would play them! I didn’t have the fancy graphics and options that modern games have because of the language limitations. However, that didn’t stop me from making very addictive versions of tic-tac-toe, slolum, FPS, maze, guessing, and memory games. I had a blast, and so did the students who I gave the games to. So much so, that the teachers tried to erase all the programs from every calculator in an effort to curb these distractions. Good thing we had them backed up on our computers… or they might have been lost forever. My point here is that even an ugly, option-low game can be very fun and addictive. Games don’t need to be pretty, they don’t need extensive storyline, THEY NEED TO BE FUN!

That being said, graphics and storyline are VERY important for the immersion of a game. Games like Halo 3, Bioshock, and Heavenly Sword are all examples of engaging graphics and storyline. They’re also extremely fun to play (I’ve only personally played Halo 3 and read very good reviews about the other two). Hopefully, as graphics becomes easier for us to utilize and making games pretty becomes super easy, we will be able to focus better on making games fun again. I’ve got good hopes for the game industry. Also… if I ever manage to break into the game industry, I can guarantee that my main focus will be on fun… unless I’m an artist. Nah, fun is king.

Let me just put it this way: People didn’t wait so long in line for Halo3 just so they can see how neat the graphics where. They waited that long so that they could buy the game and blow stuff up in cool new ways! End of story.

Rant to you later,
~Nathaniel

Tuesday October 2nd, 2007 in Blog, Rant | No Comments »